Der Garten — 13 of 37

Carsten Kreysler

Release 10

Section - White door

The white door is a female scenery door, south of the blue room and north of the tree-garden. The printed name of the white door is "weiß[^] Tür". Understand "weiss" and "tuer" and "suedtuer" and "tuerrahmen" as the white door. The white door is closed and locked. The description of the white door is "Eine weiße, stabil aussehende Tür. Sie [if closed]ist geschlossen[otherwise]steht offen[end if].".

Instead of attacking or pushing or pulling the white door:

if the door is closed:

if the player is not holder of the white key and the white door is locked:

if the player can see the white key:

say "Lag da nicht ein Schlüssel?";

otherwise:

say "Du ziehst und rüttelst an der Tür ohne Erfolg.";

otherwise:

say "Versuch doch einfach sie zu öffnen.";

otherwise:

say "Du rüttelst an der offenen Tür, aber die Angeln quietschen nicht einmal. Echte Wertarbeit.".

Instead of entering the white door when location is tree-garden:

try going north.

Instead of entering the white door when location is blue room:

try going south.

Instead of exiting when the location is the blue room:

if the player is on a supporter:

say "[debug]### player on supporter ###.[end debug]";

continue the action;

otherwise if the player is in a container:

say "[debug]### player in container ###.[end debug]";

continue the action;

otherwise:

try going south.

After unlocking the white door with the white key:

say "Der Schlüssel öffnet die Tür und verschwindet im Schlüsselloch, als würde er eingesaugt.";

remove the white key from play;

try silently opening the white door.

Does the player mean opening the white door:

it is likely.

Before going into when the location is the tree-garden:

try going north;

stop the action.